š¢ļøMore Than Robots #99 March 2026
Aye they are come, but they are not gone - Plutrach
Aye they are come, but they are not gone - Plutrach
Welcome to the ides
š Research
New frontiers in child labour
While poverty and economic vulnerability remain important drivers, digital child labour is also shaped by newer commercial, technological and social dynamics, including platform- and influencer-based economies and the commercialisation of childrenās digital identities
Digital Insight and Agency Scaleā (DIAS)
Most young people displayed agency in managing their digital activity, suggesting that this could be leveraged in interventions, rather than focusing solely on reducing access and time spent online.
Media Literacy Parent's study
61% of parents havenāt come across resources, donāt recall seeing them, or donāt know if theyāve seen them. Also: Nordic Media Literacy Survey and Exploring Challenges And Best Practice In Media Literacy
How Do Video Games Affect Mental Health?
Substantial evidence links certain game features and business models to financial harms and mental health consequences. Also: From gambling-like elements in and around video games to monetary gambling
Preparing young people to vote in a complex, attention-driven information environment
Only 53% of young people who see political information online say they feel confident telling whether this information is true or false. Also: Young Peopleās Futures and Democratic Life Project ā Votes at 16
Reducing social media use decreases loneliness: A randomized controlled trial
On average, reducing 78 min/day of social media led to decreased loneliness. Also: Online Health Taskforce Final Report
Health economics analysis of restrictive school smartphone policies in secondary schools in England (SMART Schools)
Restrictive school policies were associated with minimal differences in quality of life or mental well-being of pupils. However, they may offer some cost savings to schools by reducing staff time spent managing phone-related activities. Also: Delaying adolescent smartphone ownership: A qualitative dyadic study with parents and adolescents
How the World Lives with AI
58% of people trust AI chatbots more than elected representatives. AI is three times less likely to cause doubt than social media. Also: 'Trust in AI is often articulated through comparative reasoning, with GenAI positioned as more reliable than collaboratively produced sources such as Wikipedia.'- European children's use and understanding of generative AI. and Smart tech, safe choices and International AI Safety Report 2026
A Healthy Influence? Childrenās Exposure To Appearance-Changing Products Online
Young people told us that the majority of the short-form content they viewed was labelled as adverts. Also: Exposure to Alcohol-Related Social Media Content and Desire to Drink Among Young Adults and Consumer awareness and understanding of influencer marketing and
š³ļøTake part
The Young Creatives Commission
A national commission exploring how access to arts and creative opportunities can be rebuilt for young people across England.
Growing up in the online world: a national consultation
Government consultation on 'further measures to prepare children for the future in an age of rapid technological change.' Also: Global Social Media Age Restriction Tracker
š§° Resources
Skills UploadrJnr
Training and lesson plans on digital wellbeing and related issues
Enough
Campaign and supporting resources to tackle violence against women and girls
CrossPlay
A community at the intersection of parenting and games.
š”Inspiration and opinion
Borrowed Maps
We built something that can pass our personality tests, scales, exams. The more pressing question is what that reveals about the tests. Also: The (im)possibility of AI literacy
Understanding 'good enough' parenting and toddlers' tech use
When was the last time anybody ever said to a parent āYouāre doing a really good jobā?
Childrenās Autonomy in the Age of AI
Agency cannot be understood solely as an individual trait. Children do not develop autonomy in isolation. Their motivations, decisions, and self-regulation are shaped by parents, peers, teachers, platforms, and increasingly, AI systems. Also: Adolescents & Anthropomorphic AI: Rethinking Design For Wellbeing
ā¦and finally
Regulators regulate - meanwhile...